Rally Rules

How Katy Fried Rally works — the short version, in plain English. Tap Show details on any part you want to dig into.

Section 1

How ranking works

Everyone has a Strength number. Your sorting games move it — win and it goes up, lose and it goes down. When sorting ends, your Strength sets your spot.

  • Beating a stronger player moves your number up more. The score doesn’t matter — a win is a win.
  • New players start at 1500 and move fast. Players with a history start near their usual level and move in smaller steps.
  • Every game updates your number right away. Sitting out changes nothing.
  • Same number? We use today’s head-to-head first, then your starting number. Never a coin flip.
  • Losing on purpose never helps. It drops your Strength for good, and at best drops you into a lower bracket that pays less. Playing your best is always the better move.
Why throwing a game is a losing move

Lose on purpose and two bad things happen: your Strength drops (it follows you to every future event), and you can only land in a lower bracket that pays less — where 1st place can’t beat 2nd place in the bracket above. There’s no easy group to sneak into. Playing your best is always the higher-paying move.

Section 2

How you’re matched each round

Round 1 is a fair random draw. After that you play someone close to you in the standings, and we try hard to never repeat a matchup.

  • Round 1: a random draw, so everyone starts even.
  • Round 2 on: you play the player nearest you in the standings — best plays next-best — so every game counts.
  • No rematches while a fresh matchup is still possible. A repeat only happens in a small field that has run out of new opponents, and then it’s the fewest possible.
  • Odd number of players? One person sits out each round, taking turns. Nobody sits twice. A sit-out adds nothing and takes nothing away.
  • About scoring: sorting games usually use rally scoring (a point can be won on any serve) to keep the rounds moving — it’s recommended, not required. Bracket games usually use standard scoring. Either way, only the win counts.
Section 3

How brackets are made

Your record today decides which bracket you’re in and your seat inside it. Strength sets how big each bracket is.

  • Bracket sizes are set from the field — by Strength levels in singles, by the number of teams in doubles (any field from 4 to 64, up to four brackets). Who goes in each bracket follows today’s record — the best records fill Bracket 1, the next fill Bracket 2, and so on.
  • Same record? The tie goes to today’s Strength (within 5 points counts as a tie), then today’s head-to-head, then most improved today. Never a coin flip.
  • Playing better can only help. A great sorting run can raise your seed, but it can never drop where you’re guaranteed to finish — and it can never bump you down a bracket.
  • Inside your bracket, the best record today gets the #1 seat — and the bye, if the bracket has one. Then it’s a normal knockout: the top seed plays the lowest, and the two best seeds can’t meet until the final.
  • Every bracket is a knockout down to 1st and 2nd — a full one runs Round of 16 → quarterfinals → semifinals → final. Each match starts fresh at 0–0, and a bye never lowers where you finish.
Section 4

The money

The prize pool comes from who actually paid. On a real field a few fixed costs come off the top and a share goes to charity; the rest is paid out — and a bigger bracket always pays more.

  • It starts with all the entry fees that were paid.
  • 8 or fewer paid players → no operator fee and no charity percentage. The whole gate, less any venue bill and gear receipts, is the players’ pot — apart from whatever the prize chart can’t pay out in clean prizes, which goes to charity. (Eight players at $30 fund a $240 pool, the chart schedules $220, and the last $20 goes to charity.)
  • More than 8 → three things come off, in this order: the venue bill if there is one; a $2-per-player operator fee (capped at $60) that keeps the platform running; and the event’s gear receipts — balls and eyewear the director has confirmed as paid back, at their actual cost. Nothing is set aside for supplies in advance; receipts come off at any event size.
  • Then a share of what’s left after those goes to the event’s grassroots recipient (for KFR Houston, the Texas Jr Racquetball Team). The director sets that share before the start — it’s 20% by default, and can be anything from 0% up to 100% for a fully-charitable event. It’s fixed at the start and never changes.
  • Prizes come from a set chart, and the chart depends on the format. There are three places — 1st, 2nd, and 3rd, which the two beaten semifinalists tie for (both read 3rd - Tie, and both win the same). In singles, a small bracket pays its top two; once a bracket reaches 8 players it pays four prizes — 1st, 2nd, and both tied semifinalists. In doubles and blind doubles, every bracket pays four prizes and the two beaten semifinalists tie for 3rd. Every prize is a clean multiple of $10, paid in $100, $50, $20, and $10 bills — and in singles the smallest prize rises with the buy-in: half the entry fee, rounded down to a whole $10 (never less than $10).
  • 2nd place in a higher bracket always beats 1st place in the one below. So dropping down never pays more — there’s no reward for losing on purpose.
  • The pool is rounded down to a clean $20 so it can be paid out in bills, and the few odd dollars go to charity. Anything the prize chart can’t schedule into clean prizes goes to charity too — that’s a separate remainder, and it happens on ordinary events, not just tiny ones. On a field of more than 8, charity gets at least $20 so long as there’s that much left after the costs above.
  • If the money can’t cover the costs, the charity floor and a real prize chart, the event can’t start until the director fixes it — it never quietly turns into a no-prize event. The one exception is an event the director sets up as a no-prize charity event: after the costs, everything goes to charity. Standings and titles still count.
Section 5

Your two numbers: Strength & Skill Score

KFR keeps two numbers that do two different jobs. Strength seeds you at events. Skill Score is your season ranking.

  • Strength counts who you beat, not just how many — so you can’t pump it up by beating easy players. Everyone starts at 1500, and it climbs faster when you beat strong players. This is the number that seeds every event.
  • Skill Score rewards winning — how often and how well you win. It’s what ranks the season leaderboard and sorts its divisions — GOAT, Pro, Open, Elite, then A, B, and C.
  • Both are kept for each format. Your singles, doubles, and blind-doubles numbers are separate — a singles star isn’t automatically a doubles star.
  • They don’t change each other. Strength decides how you’re seeded; Skill Score decides where you stand.
  • In doubles you win and lose as a team, so both numbers reflect your team’s day.

See them live on the Player Board →, or on any player’s profile — one set for every format they play.

Questions during an event? See the Tournament Director.
Living document — current as of v27.123 (Nov 2026). These rules evolve as the system does; this page always reflects what’s live.