Strength — an opponent-adjusted rating (everyone starts at 1500)
2800GOAT — the summit. Its own gold tier (Strength ≥ 2800): a Kane Waselenchuk–caliber peak a never-losing all-time career tops out around. Essentially unreachable.
2500PRO — the entry. Where the ruby Pro tier begins (2500–2799): an absolute cutoff, not a percentile, so it stays unclaimed until someone truly crosses it.
~2100Practical human ceiling. About as high as a dominant player who still drops the occasional match will get.
~1950Today's #1. Tops the ladder as Open — nobody has reached Pro.
~1750Top 10% today. The Open line among ranked KFR players.
1500Everyone's starting line. A brand-new player's default rating.
Skill Score — a 0–100 performance score
100Mathematical ceiling. Win every game to a shutout, forever — nobody lives here.
~94GOAT-caliber. Wins nearly everything, and by a lot.
~85Champion-caliber. Dominates most fields they enter.
~75Strong, top-tier competitor. About where today's very best sit.
~65A steady winning player. Wins more than they lose.
50Dead even. Wins half, splits the points — the baseline.
The top rungs are competition-tier benchmarks, not expectations. Recreational players naturally sit lower on the scale — that's exactly what the bands are for. These anchors give higher-competition groups a yardstick for what elite play looks like.